Materials: Difference between revisions
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If the material/block is not appearing, then make sure that there isn't an other name. | If the material/block is not appearing, then make sure that there isn't an other name. | ||
=Simple Materials (Stone, Chest, Beacon, ...)= | =Simple Materials (Stone, Chest, Beacon, ...)= | ||
Usage: <Material>[:Data]<br /> | Usage: <Material>[:Data, 0 by default]<br /> | ||
Example: dirt<br /> | Example: dirt<br /> | ||
or: stone:1<br /> | or: stone:1<br /> | ||
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<br /> | <br /> | ||
[https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html List with available materials] | [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html List with available materials] | ||
=Creature Spawner/Egg= | =Creature Spawner/Egg= | ||
Usage: <Material>:<Entity Name><br /> | Usage: <Material>:<Entity Name><br /> | ||
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=Player Skulls= | =Player Skulls= | ||
Usage: <Material>:<Player Name><br /> | Usage: <Material>:<Player Name><br /> | ||
Example: skull:Notch | Example on 1.8 - 1.12: skull:Notch<br /> | ||
Example on 1.13+: player_head:md5 | |||
=Potions= | =Potions= | ||
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier><br /> | Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier><br /> | ||
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Potion materials:<br> | Potion materials:<br> | ||
* potion | * potion | ||
* splash_potion | * splash_potion (1.9+) | ||
* lingering_potion (1.9+) | * lingering_potion (1.9+) | ||
* tipped arrows (Bedwars v5.0.5+ only) | |||
<br /> | <br /> | ||
[https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html List with available potion types] | [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html List with available potion types] | ||
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</script> | </script> | ||
</html> | </html> | ||
=Using NBT= | |||
It's possible to include NBT data - the same way you do it with the vanilla command [https://minecraft.gamepedia.com/Commands/give /give].<br> | |||
Simply include the NBT at the end. That's it.<br> | |||
<br> | |||
''Examples:'' | |||
iron_sword {display:{Lore:["\"A legendary weapon\""]}} | |||
1.8 - 1.12: diamond_sword {ench:[{id:16,lvl:10}]} | |||
1.13+: diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]} |
Latest revision as of 20:16, 26 December 2021
You can use them everywhere you must specify a material for an item and NOT a block.
Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.
Simple Materials (Stone, Chest, Beacon, ...)
Usage: <Material>[:Data, 0 by default]
Example: dirt
or: stone:1
or: log:3
List with available materials
Creature Spawner/Egg
Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken
List with available entity types
Player Skulls
Usage: <Material>:<Player Name>
Example on 1.8 - 1.12: skull:Notch
Example on 1.13+: player_head:md5
Potions
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
Potion materials:
- potion
- splash_potion (1.9+)
- lingering_potion (1.9+)
- tipped arrows (Bedwars v5.0.5+ only)
List with available potion types
Dyed Leather Armor
Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff
May won't work for ingame players as it may get overwritten with the color of their team.
Using NBT
It's possible to include NBT data - the same way you do it with the vanilla command /give.
Simply include the NBT at the end. That's it.
Examples:
iron_sword {display:{Lore:["\"A legendary weapon\""]}} 1.8 - 1.12: diamond_sword {ench:[{id:16,lvl:10}]} 1.13+: diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]}