Materials: Difference between revisions
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=Dyed Leather Armor= | =Dyed Leather Armor= | ||
Usage: <Material>:<Hex Color><br> | Usage: <Material>:<Hex Color><br> | ||
Example: leather_chestplate | Example: leather_chestplate:#e542ff<br> | ||
<br> | <br> | ||
<html> | <html> | ||
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/acolorpicker.min.js"></script> | <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/acolorpicker.min.js"></script> | ||
<div class="picker" | <div class="picker" | ||
acp-color="# | acp-color="#e542ff" | ||
acp-show-rgb="no" | acp-show-rgb="no" | ||
acp-show-hsl="no" | acp-show-hsl="no" |
Revision as of 14:57, 31 May 2019
You can use them everywhere you must specify a material for an item and NOT a block.
Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.
Simple Materials (Stone, Chest, Beacon, ...)
Usage: <Material>[:Data]
Example: dirt
or: stone:1
or: log:3
List with available materials
Creature Spawner/Egg
Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken
List with available entity types
Player Skulls
Usage: <Material>:<Player Name>
Example: skull:Notch
Potions
Usage: <Material>:<Effect Name>:<Duration>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
List with available potion types
Dyed Leather Armor
Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff