Materials: Difference between revisions
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Example: skull:Notch | Example: skull:Notch | ||
=Potions= | =Potions= | ||
Usage: <Material>:<Effect Name>:<Duration>:<Amplifier><br /> | Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier><br /> | ||
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)<br /> | For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)<br /> | ||
<br /> | <br /> |
Revision as of 16:21, 10 February 2020
You can use them everywhere you must specify a material for an item and NOT a block.
Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.
Simple Materials (Stone, Chest, Beacon, ...)
Usage: <Material>[:Data]
Example: dirt
or: stone:1
or: log:3
List with available materials
Creature Spawner/Egg
Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken
List with available entity types
Player Skulls
Usage: <Material>:<Player Name>
Example: skull:Notch
Potions
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
List with available potion types
Dyed Leather Armor
Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff
May won't work for ingame players as it may get overwritten with the color of their team.