Materials: Difference between revisions

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=Using NBT=
It's possible to include NBT data - the same way you do it with the vanilla command [https://minecraft.gamepedia.com/Commands/give /give].<br>
Simply include the NBT at the end. That's it.<br>
<br>
''Examples:''
iron_sword {display:{Lore:["\"A legendary weapon\""]}}
diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]}

Revision as of 12:49, 19 October 2020

You can use them everywhere you must specify a material for an item and NOT a block. Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.

Simple Materials (Stone, Chest, Beacon, ...)

Usage: <Material>[:Data, 0 by default]
Example: dirt
or: stone:1
or: log:3

List with available materials

Creature Spawner/Egg

Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken

List with available entity types

Player Skulls

Usage: <Material>:<Player Name>
Example: skull:Notch

Potions

Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
Potion materials:

  • potion
  • splash_potion (1.9+)
  • lingering_potion (1.9+)


List with available potion types

Dyed Leather Armor

Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff
May won't work for ingame players as it may get overwritten with the color of their team.

Using NBT

It's possible to include NBT data - the same way you do it with the vanilla command /give.
Simply include the NBT at the end. That's it.

Examples:

iron_sword {display:{Lore:["\"A legendary weapon\""]}}
diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]}