Materials: Difference between revisions
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=Using NBT= | |||
It's possible to include NBT data - the same way you do it with the vanilla command [https://minecraft.gamepedia.com/Commands/give /give].<br> | |||
Simply include the NBT at the end. That's it.<br> | |||
<br> | |||
''Examples:'' | |||
iron_sword {display:{Lore:["\"A legendary weapon\""]}} | |||
diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]} |
Revision as of 12:49, 19 October 2020
You can use them everywhere you must specify a material for an item and NOT a block.
Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.
Simple Materials (Stone, Chest, Beacon, ...)
Usage: <Material>[:Data, 0 by default]
Example: dirt
or: stone:1
or: log:3
List with available materials
Creature Spawner/Egg
Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken
List with available entity types
Player Skulls
Usage: <Material>:<Player Name>
Example: skull:Notch
Potions
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
Potion materials:
- potion
- splash_potion (1.9+)
- lingering_potion (1.9+)
List with available potion types
Dyed Leather Armor
Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff
May won't work for ingame players as it may get overwritten with the color of their team.
Using NBT
It's possible to include NBT data - the same way you do it with the vanilla command /give.
Simply include the NBT at the end. That's it.
Examples:
iron_sword {display:{Lore:["\"A legendary weapon\""]}} diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]}