Materials: Difference between revisions
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=Player Skulls= | =Player Skulls= | ||
Usage: <Material>:<Player Name><br /> | Usage: <Material>:<Player Name><br /> | ||
Example: skull:Notch | Example on 1.8 - 1.12: skull:Notch | ||
Example on 1.13+: player_head:md5 | |||
=Potions= | =Potions= | ||
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier><br /> | Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier><br /> |
Revision as of 12:50, 19 October 2020
You can use them everywhere you must specify a material for an item and NOT a block.
Only simple materials work for blocks.
If the material/block is not appearing, then make sure that there isn't an other name.
Simple Materials (Stone, Chest, Beacon, ...)
Usage: <Material>[:Data, 0 by default]
Example: dirt
or: stone:1
or: log:3
List with available materials
Creature Spawner/Egg
Usage: <Material>:<Entity Name>
For example: mob_spawner:creeper
or: moster_egg:chicken
List with available entity types
Player Skulls
Usage: <Material>:<Player Name>
Example on 1.8 - 1.12: skull:Notch
Example on 1.13+: player_head:md5
Potions
Usage: <Material>:<Effect Name>:<Duration in ticks>:<Amplifier>
For example: potion:jump:1200:0 (LVL 1 and available for 60 seconds)
Potion materials:
- potion
- splash_potion (1.9+)
- lingering_potion (1.9+)
List with available potion types
Dyed Leather Armor
Usage: <Material>:<Hex Color>
Example: leather_chestplate:#e542ff
May won't work for ingame players as it may get overwritten with the color of their team.
Using NBT
It's possible to include NBT data - the same way you do it with the vanilla command /give.
Simply include the NBT at the end. That's it.
Examples:
iron_sword {display:{Lore:["\"A legendary weapon\""]}} diamond_sword {Enchantments:[{id:"minecraft:sharpness",lvl:10}]}