Config itemspawner: Difference between revisions

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= Configurations for each itemspawner =
= Configurations for each itemspawner =
=== id: <number> '''(required)''' ===
The ID of the itemspawner.<br />
Make sure that every itemspawner has its own id!
=== material: <material>:<material id> '''(required)''' ===
=== material: <material>:<material id> '''(required)''' ===
Set the material of the item
Set the material of the item
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'''[https://github.com/Attano/Spigot-1.8/blob/master/org/bukkit/Sound.java List of avaible sounds for 1.8 or less]'''<br />
'''[https://github.com/Attano/Spigot-1.8/blob/master/org/bukkit/Sound.java List of avaible sounds for 1.8 or less]'''<br />
'''[https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html List of avaible sounds for 1.9 or higher]'''
'''[https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html List of avaible sounds for 1.9 or higher]'''
=== radius: <number> ===
=== radius: <number> ===
Set the radius in which they spawn (0 = default)
Set the radius in which they spawn (0 = default)
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=== merge: <boolean (true/false)> ===
=== merge: <boolean (true/false)> ===
If this config is disabled, the new spawned items won't merge each other
If this config is disabled, the new spawned items won't merge each other
=== hologram: <material> ===
Add's a hologram above the spawner with a block which material is specified here

Revision as of 09:25, 28 May 2017

Configurations for each itemspawner

material: <material>:<material id> (required)

Set the material of the item

spawndelay: <number> (required)

Set the duration of the delay (in secounds) while its repeating spawning itself

color: <color> (required)

Set the (chat)color of the item
List of avaible colors

spawneffect: <effect>

Add an effect that is played once an item is spawned
List of avaible effects

spawnsound: <sound>

Add a sound-effect that is played once an item is spawned
List of avaible sounds for 1.8 or less
List of avaible sounds for 1.9 or higher

radius: <number>

Set the radius in which they spawn (0 = default)

tranquil: <boolean (true/false)>

If this is enabled, new spawned items will stay at their place and won't 'fly' away

merge: <boolean (true/false)>

If this config is disabled, the new spawned items won't merge each other

hologram: <material>

Add's a hologram above the spawner with a block which material is specified here