Config shop: Difference between revisions
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= Item > Price Configurations = | = Item > Price Configurations = | ||
=== spawner: <spawner> '''(required)''' === | === spawner: <spawner> '''(required)''' === | ||
The name or id of the itemspawner that should be used as the prize.<br> | |||
[[Config_itemspawner|Make sure that it's included in the itemspawners config file.]]<br> | |||
<br> | |||
It's also possible to specify a material in here, which will be then used instead of the spawner.<br> | |||
Make sure that it's beginning with ITEM# (capitalization is important!).<br> | |||
''Example:<br> | |||
spawner: ITEM#skull:md_5<br>'' | |||
[[Materials|Click here to read more about the material syntax]] | |||
=== amount: <number> === | === amount: <number> === |
Revision as of 14:25, 25 March 2020
Page configurations
icon: <material>:<id>
Set the icon of the page
force-slot: <slot>
Item in the GUI will be moved to that slot (starting at 0) during post process
Item Configurations
caps-multiply: <number>
Set the amount that will be multiplied if you're holding shift and buying it
keep-on-death: <true/false>
If enabled then players will regain this item after their death
one-time-purchase: <true/false>
Players are only able to buy this item once in the whole round
caps-multiply: <number>
The amount of times when pressing shift the item should get bought
icon: <material>
The icon in the GUI
icon-enchantment: <enchantment>:<level>
Add an enchantment to the icon of this item
buy-group: <group name> <level of item>
The buy-group is a system which allows you to buy items in a tier.
Every team starts in every tier at level 0.
If someone is now buying something in e.g. tier 2, then he won't be able to buy the item from tier 1 from that same buy-group.
Example config: https://pastebin.com/JubNNHE0
Notes:
- Items in buy-group 0 won't be visibile in the shop. You may want to use this feature instead of 'giveitems-on-*' of config.cm2
- It's recommended to also it together with keep-on-death since it's not possible to repurchase the current tier
- Because it's not possible to repurchase the current tier it doesn't make sense to use together with one-time-purchase
- Make sure that you are incrementing each step by 1, otherwise it won't be purchaseable
force-slot: <slot>
Item in the GUI will be moved to that slot (starting at 0) during post process
Item > Item Product Configurations
material: <material> (Required)
Set the material of this item
amount: <number>
Set the amount of items you'll get if you buy this item
The default is 1
auto-wear: <true/false>
The item will appear in the inventory slot if enabled.
Only works with armor items
enchantment: <enchantment>:<level>
Add an enchantment to this item
Item > Special Product Configurations
type: <special id> (required)
Set the type of this product
List of special items
amount: <number>
Set the amount of items you'll get if you buy this item
The default is 1
auto-wear: <true/false>
The item will appear in the inventory slot if enabled.
Only works with armor items
Item > Price Configurations
spawner: <spawner> (required)
The name or id of the itemspawner that should be used as the prize.
Make sure that it's included in the itemspawners config file.
It's also possible to specify a material in here, which will be then used instead of the spawner.
Make sure that it's beginning with ITEM# (capitalization is important!).
Example:
spawner: ITEM#skull:md_5
Click here to read more about the material syntax
amount: <number>
Set the amount of required itemspawners
The default is 1
amount-perm
Players with the permission 'mbedwars.shopcustomprice' will see this price instead of price-amount