Config shop: Difference between revisions
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=== enchantment: <enchantment>:<level> === | === enchantment: <enchantment>:<level> === | ||
Add an enchantment to this item | Add an enchantment to this item | ||
=== unbreakable: <true/false> === | |||
Causes that the tool or armor won't obtain any damage on use | |||
= Item > Special Product Configurations = | = Item > Special Product Configurations = | ||
Line 57: | Line 60: | ||
The item will appear in the inventory slot if enabled.<br> | The item will appear in the inventory slot if enabled.<br> | ||
Only works with armor items | Only works with armor items | ||
=== unbreakable: <true/false> === | |||
Causes that the tool or armor won't obtain any damage on use | |||
= Item > Spawner Product Configurations = | = Item > Spawner Product Configurations = | ||
Line 69: | Line 75: | ||
The item will appear in the inventory slot if enabled.<br> | The item will appear in the inventory slot if enabled.<br> | ||
Only works with armor items | Only works with armor items | ||
=== unbreakable: <true/false> === | |||
Causes that the tool or armor won't obtain any damage on use | |||
= Item > Price Configurations = | = Item > Price Configurations = |
Revision as of 12:02, 8 August 2020
Page configurations
icon: <material>:<id>
Set the icon of the page
force-slot: <slot>
Item in the GUI will be moved to that slot (starting at 0) during post process
Item Configurations
caps-multiply: <number>
Set the amount that will be multiplied if you're holding shift and buying it
keep-on-death: <true/false>
If enabled then players will regain this item after their death
one-time-purchase: <true/false>
Players are only able to buy this item once in the whole round
icon: <material>
The icon in the GUI
icon-enchantment: <enchantment>:<level>
Add an enchantment to the icon of this item
buy-group: <group name> <level of item>
The buy-group is a system which allows you to buy items in a tier.
Every team starts in every tier at level 0.
If someone is now buying something in e.g. tier 2, then he won't be able to buy the item from tier 1 from that same buy-group.
Example config: https://pastebin.com/JubNNHE0
Notes:
- Items in buy-group 0 won't be visibile in the shop. You may want to use this feature instead of 'giveitems-on-*' of config.cm2
- It's recommended to also it together with keep-on-death since it's not possible to repurchase the current tier
- Because it's not possible to repurchase the current tier it doesn't make sense to use together with one-time-purchase
- Make sure that you are incrementing each step by 1, otherwise it won't be purchaseable
force-slot: <slot>
Item in the GUI will be moved to that slot (starting at 0) during post process
Item > Item Product Configurations
material: <material> (Required)
Set the material of this item
amount: <number>
Set the amount of items you'll get if you buy this item
The default is 1
auto-wear: <true/false>
The item will appear in the inventory slot if enabled.
Only works with armor items
enchantment: <enchantment>:<level>
Add an enchantment to this item
unbreakable: <true/false>
Causes that the tool or armor won't obtain any damage on use
Item > Special Product Configurations
type: <special id> (required)
Set the type of this product
List of special items
amount: <number>
Set the amount of items you'll get if you buy this item
The default is 1
auto-wear: <true/false>
The item will appear in the inventory slot if enabled.
Only works with armor items
unbreakable: <true/false>
Causes that the tool or armor won't obtain any damage on use
Item > Spawner Product Configurations
type: <spawner id> (required)
Set the the itemspawner that shall be given
amount: <number>
Set the amount of itemspawners that he'll get
The default is 1
auto-wear: <true/false>
The item will appear in the inventory slot if enabled.
Only works with armor items
unbreakable: <true/false>
Causes that the tool or armor won't obtain any damage on use
Item > Price Configurations
spawner: <spawner> (required)
The name or id of the itemspawner that should be used as the prize.
Make sure that it's included in the itemspawners config file.
It's also possible to specify a material in here, which will be then used instead of the spawner.
Make sure that it's beginning with ITEM# (capitalization is important!).
Example:
spawner: ITEM#skull:md_5
Click here to read more about the material syntax
amount: <number>
Set the amount of required itemspawners
The default is 1
amount-perm
Players with the permission 'mbedwars.shopcustomprice' will see this price instead of price-amount