Config shop: Difference between revisions

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'''Notes:'''
'''Notes:'''
* Items in buy-group 0 won't be visibile in the shop. You may want to use this feature instead of 'giveitems-on-*' of config.cm2
* Items in buy-group 0 won't be visible in the shop. You may want to use this feature instead of "giveitems-on-*" of config.cm2
* It's recommended to also it together with [[Config_shop#keep-on-death:_.3Ctrue.2Ffalse.3E|keep-on-death]] since it's not possible to repurchase the current tier
* It's recommended to use it together with [[Config_shop#keep-on-death:_.3Ctrue.2Ffalse.3E|keep-on-death]]:
** With keep-on-death: Player will keep the items after he dies and won't be able to repurchase the current or a lower tier
** Without keep-on-death: Similar to the other one but player is getting moved to the first tier when he dies
* Because it's not possible to repurchase the current tier it doesn't make sense to use together with [[Config_shop#one-time-purchase:_.3Ctrue.2Ffalse.3E|one-time-purchase]]
* Because it's not possible to repurchase the current tier it doesn't make sense to use together with [[Config_shop#one-time-purchase:_.3Ctrue.2Ffalse.3E|one-time-purchase]]
* Make sure that you are incrementing each step by 1, otherwise it won't be purchaseable
* Make sure that you are incrementing each step by 1, otherwise it won't be purchaseable

Revision as of 12:08, 9 August 2020

Page configurations

icon: <material>:<id>

Set the icon of the page

force-slot: <slot>

Item in the GUI will be moved to that slot (starting at 0) during post process

Item Configurations

caps-multiply: <number>

Set the amount that will be multiplied if you're holding shift and buying it

keep-on-death: <true/false>

If enabled then players will regain this item after their death

one-time-purchase: <true/false>

Players are only able to buy this item once in the whole round

icon: <material>

The icon in the GUI

icon-enchantment: <enchantment>:<level>

Add an enchantment to the icon of this item

buy-group: <group name> <level of item>

The buy-group is a system which allows you to buy items in a tier.
Every team starts in every tier at level 0.
If someone is now buying something in e.g. tier 2, then he won't be able to buy the item from tier 1 from that same buy-group.
Example config: https://pastebin.com/JubNNHE0

Notes:

  • Items in buy-group 0 won't be visible in the shop. You may want to use this feature instead of "giveitems-on-*" of config.cm2
  • It's recommended to use it together with keep-on-death:
    • With keep-on-death: Player will keep the items after he dies and won't be able to repurchase the current or a lower tier
    • Without keep-on-death: Similar to the other one but player is getting moved to the first tier when he dies
  • Because it's not possible to repurchase the current tier it doesn't make sense to use together with one-time-purchase
  • Make sure that you are incrementing each step by 1, otherwise it won't be purchaseable

force-slot: <slot>

Item in the GUI will be moved to that slot (starting at 0) during post process

Item > Item Product Configurations

material: <material> (Required)

Set the material of this item

amount: <number>

Set the amount of items you'll get if you buy this item
The default is 1

auto-wear: <true/false>

The item will appear in the inventory slot if enabled.
Only works with armor items

enchantment: <enchantment>:<level>

Add an enchantment to this item

unbreakable: <true/false>

Causes that the tool or armor won't obtain any damage on use

Item > Special Product Configurations

type: <special id> (required)

Set the type of this product
List of special items

amount: <number>

Set the amount of items you'll get if you buy this item
The default is 1

auto-wear: <true/false>

The item will appear in the inventory slot if enabled.
Only works with armor items

unbreakable: <true/false>

Causes that the tool or armor won't obtain any damage on use

Item > Spawner Product Configurations

type: <spawner id> (required)

Set the the itemspawner that shall be given

amount: <number>

Set the amount of itemspawners that he'll get
The default is 1

auto-wear: <true/false>

The item will appear in the inventory slot if enabled.
Only works with armor items

unbreakable: <true/false>

Causes that the tool or armor won't obtain any damage on use

Item > Price Configurations

spawner: <spawner> (required)

The name or id of the itemspawner that should be used as the prize.
Make sure that it's included in the itemspawners config file.

It's also possible to specify a material in here, which will be then used instead of the spawner.
Make sure that it's beginning with ITEM# (capitalization is important!).
Example:

spawner: ITEM#skull:md_5

Click here to read more about the material syntax

amount: <number>

Set the amount of required itemspawners
The default is 1

amount-perm

Players with the permission 'mbedwars.shopcustomprice' will see this price instead of price-amount