Dev Events: Difference between revisions

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This event will be executed when a player is breaking the bed by a team.<br />
This event will be executed when a player is breaking the bed by a team.<br />
<br />
<br />
Constructor: BedBreakEvent(Team team, Location loc, Player player)<br />
'''Constructor''': BedBreakEvent(Team team, Location loc, Player player)<br />
Methods:<br />
Methods:<br />
* void setSolution(BedBreakEventSolution solution)
* void setSolution(BedBreakEventSolution solution)
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* Player getPlayer()
* Player getPlayer()
* BedBreakEventSolution getSolution()
* BedBreakEventSolution getSolution()
=== de.marcely.bedwars.api.ArenaStatusUpdateEvent ===
=== de.marcely.bedwars.api.ArenaStatusUpdateEvent ===
This event will be executed when an arena is changing his status.<br />
This event will be executed when an arena is changing his status.<br />

Revision as of 16:23, 8 November 2016

As any other plugin this plugin also supports events.
You don't need to change much at your code,
you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.
Currently these MBedwars events exists:

de.marcely.bedwars.api.PlayerJoinArenaEvent

This event will be executed when a player is entering an arena.

Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:

  • Player getPlayer()
  • Arena getArena()
  • boolean wasSuccessfull()

de.marcely.bedwars.api.PlayerQuitArenaEvent

This event will be executed when a player is leaving an arena.

Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:

  • Player getPlayer()
  • Arena getArena()
  • boolean wasSuccessfull()

de.marcely.bedwars.api.PlayerJoinArenaSpectatorEvent

This event will be executed when a player is entering an arena as a spectator.

Constructor: PlayerJoinArenaSpectatorEvent(Player player, Arena arena)
Methods:

  • Player getPlayer()
  • Arena getArena()

de.marcely.bedwars.api.PlayerQuitArenaSpectatorEvent

This event will be executed when a player is leaving an arena as a spectator.

Constructor: PlayerQuitArenaSpectatorEvent(Player player, Arena arena)
Methods:

  • Player getPlayer()
  • Arena getArena()

de.marcely.bedwars.api.RoundStartEvent

@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead
This event will be executed when an arena is starting.

Constructor: RoundStartEvent(Arena arena)
Methods:

  • Arena getArena()

de.marcely.bedwars.api.RoundEndEvent

This event will be executed when an arena is ending.

Constructor: RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)
Methods:

  • List<Player> getWinners()
  • Team getWinnerTeam()
  • Arena getArena()

de.marcely.bedwars.api.BedBreakEvent

This event will be executed when a player is breaking the bed by a team.

Constructor: BedBreakEvent(Team team, Location loc, Player player)
Methods:

  • void setSolution(BedBreakEventSolution solution)
  • Team getTeam()
  • Location getLocation()
  • Player getPlayer()
  • BedBreakEventSolution getSolution()

de.marcely.bedwars.api.ArenaStatusUpdateEvent

This event will be executed when an arena is changing his status.

Constructor: ArenaStatusUpdateEvent(Arena arena, ArenaStatus before, ArenaStatus status)
Methods:

  • Arena getArena()
  • ArenaStatus getStatusBefore()
  • ArenaStatus getStatus()