Dev Events: Difference between revisions
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Marcely1199 (talk | contribs) No edit summary |
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* Arena getArena() | * Arena getArena() | ||
=== de.marcely.bedwars.api.BedBreakEvent === | === de.marcely.bedwars.api.BedBreakEvent === | ||
This event will be executed when a player is breaking the bed by a team.<br /> | ''This event will be executed when a player is breaking the bed by a team.''<br /> | ||
<br /> | <br /> | ||
'''Constructor''' | '''Constructor:''' BedBreakEvent(Team team, Location loc, Player player)<br /> | ||
Methods:<br /> | '''Methods:'''<br /> | ||
* void setSolution(BedBreakEventSolution solution) | * void setSolution(BedBreakEventSolution solution) | ||
* Team getTeam() | * Team getTeam() | ||
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''This event will be executed when an arena is changing his status.''<br /> | ''This event will be executed when an arena is changing his status.''<br /> | ||
<br /> | <br /> | ||
'''Constructor''' | '''Constructor:''' ArenaStatusUpdateEvent(Arena arena, ArenaStatus before, ArenaStatus status)<br /> | ||
'''Methods''' | '''Methods:''' | ||
* Arena getArena() | * Arena getArena() | ||
* ArenaStatus getStatusBefore() | * ArenaStatus getStatusBefore() | ||
* ArenaStatus getStatus() | * ArenaStatus getStatus() |
Revision as of 16:25, 8 November 2016
As any other plugin this plugin also supports events.
You don't need to change much at your code,
you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.
Currently these MBedwars events exists:
de.marcely.bedwars.api.PlayerJoinArenaEvent
This event will be executed when a player is entering an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
de.marcely.bedwars.api.PlayerQuitArenaEvent
This event will be executed when a player is leaving an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
de.marcely.bedwars.api.PlayerJoinArenaSpectatorEvent
This event will be executed when a player is entering an arena as a spectator.
Constructor: PlayerJoinArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
de.marcely.bedwars.api.PlayerQuitArenaSpectatorEvent
This event will be executed when a player is leaving an arena as a spectator.
Constructor: PlayerQuitArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
de.marcely.bedwars.api.RoundStartEvent
@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead
This event will be executed when an arena is starting.
Constructor: RoundStartEvent(Arena arena)
Methods:
- Arena getArena()
de.marcely.bedwars.api.RoundEndEvent
This event will be executed when an arena is ending.
Constructor: RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)
Methods:
- List<Player> getWinners()
- Team getWinnerTeam()
- Arena getArena()
de.marcely.bedwars.api.BedBreakEvent
This event will be executed when a player is breaking the bed by a team.
Constructor: BedBreakEvent(Team team, Location loc, Player player)
Methods:
- void setSolution(BedBreakEventSolution solution)
- Team getTeam()
- Location getLocation()
- Player getPlayer()
- BedBreakEventSolution getSolution()
de.marcely.bedwars.api.ArenaStatusUpdateEvent
This event will be executed when an arena is changing his status.
Constructor: ArenaStatusUpdateEvent(Arena arena, ArenaStatus before, ArenaStatus status)
Methods:
- Arena getArena()
- ArenaStatus getStatusBefore()
- ArenaStatus getStatus()