Dev Events: Difference between revisions
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Currently these MBedwars events exists:<br /> | Currently these MBedwars events exists:<br /> | ||
=== de.marcely.bedwars.api.PlayerJoinArenaEvent === | === de.marcely.bedwars.api.PlayerJoinArenaEvent === | ||
This event will be executed when a player is entering an arena.<br /> | ''This event will be executed when a player is entering an arena.''<br /> | ||
<br /> | <br /> | ||
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)<br /> | '''Constructor:''' PlayerJoinArenaEvent(Player player, Arena arena, boolean success)<br /> | ||
Methods: | '''Methods:''' | ||
* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
* boolean wasSuccessfull() | * boolean wasSuccessfull() | ||
=== de.marcely.bedwars.api.PlayerQuitArenaEvent === | === de.marcely.bedwars.api.PlayerQuitArenaEvent === | ||
This event will be executed when a player is leaving an arena.<br /> | ''This event will be executed when a player is leaving an arena.''<br /> | ||
<br /> | <br /> | ||
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)<br /> | '''Constructor:''' PlayerJoinArenaEvent(Player player, Arena arena, boolean success)<br /> | ||
Methods: | '''Methods:''' | ||
* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
* boolean wasSuccessfull() | * boolean wasSuccessfull() | ||
=== de.marcely.bedwars.api.PlayerJoinArenaSpectatorEvent === | === de.marcely.bedwars.api.PlayerJoinArenaSpectatorEvent === | ||
This event will be executed when a player is entering an arena as a spectator.<br /> | ''This event will be executed when a player is entering an arena as a spectator.''<br /> | ||
<br /> | <br /> | ||
Constructor: PlayerJoinArenaSpectatorEvent(Player player, Arena arena)<br /> | '''Constructor:''' PlayerJoinArenaSpectatorEvent(Player player, Arena arena)<br /> | ||
Methods: | '''Methods:''' | ||
* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
=== de.marcely.bedwars.api.PlayerQuitArenaSpectatorEvent === | === de.marcely.bedwars.api.PlayerQuitArenaSpectatorEvent === | ||
This event will be executed when a player is leaving an arena as a spectator.<br /> | ''This event will be executed when a player is leaving an arena as a spectator.''<br /> | ||
<br /> | <br /> | ||
Constructor: PlayerQuitArenaSpectatorEvent(Player player, Arena arena)<br /> | '''Constructor:''' PlayerQuitArenaSpectatorEvent(Player player, Arena arena)<br /> | ||
Methods: | '''Methods:''' | ||
* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
=== de.marcely.bedwars.api.RoundStartEvent === | === de.marcely.bedwars.api.RoundStartEvent === | ||
<small>@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead</small><br /> | <small>@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead</small><br /> | ||
This event will be executed when an arena is starting.<br /> | ''This event will be executed when an arena is starting.''<br /> | ||
<br /> | <br /> | ||
Constructor: RoundStartEvent(Arena arena)<br /> | '''Constructor:''' RoundStartEvent(Arena arena)<br /> | ||
Methods: | '''Methods:''' | ||
* Arena getArena() | * Arena getArena() | ||
=== de.marcely.bedwars.api.RoundEndEvent === | === de.marcely.bedwars.api.RoundEndEvent === | ||
This event will be executed when an arena is ending.<br /> | ''This event will be executed when an arena is ending.''<br /> | ||
<br /> | <br /> | ||
Constructor: RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)<br /> | '''Constructor:''' RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)<br /> | ||
Methods: | '''Methods:''' | ||
* List<Player> getWinners() | * List<Player> getWinners() | ||
* Team getWinnerTeam() | * Team getWinnerTeam() | ||
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<br /> | <br /> | ||
'''Constructor:''' BedBreakEvent(Team team, Location loc, Player player)<br /> | '''Constructor:''' BedBreakEvent(Team team, Location loc, Player player)<br /> | ||
'''Methods:''' | '''Methods:''' | ||
* void setSolution(BedBreakEventSolution solution) | * void setSolution(BedBreakEventSolution solution) | ||
* Team getTeam() | * Team getTeam() |
Revision as of 16:26, 8 November 2016
As any other plugin this plugin also supports events.
You don't need to change much at your code,
you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.
Currently these MBedwars events exists:
de.marcely.bedwars.api.PlayerJoinArenaEvent
This event will be executed when a player is entering an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
de.marcely.bedwars.api.PlayerQuitArenaEvent
This event will be executed when a player is leaving an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
de.marcely.bedwars.api.PlayerJoinArenaSpectatorEvent
This event will be executed when a player is entering an arena as a spectator.
Constructor: PlayerJoinArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
de.marcely.bedwars.api.PlayerQuitArenaSpectatorEvent
This event will be executed when a player is leaving an arena as a spectator.
Constructor: PlayerQuitArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
de.marcely.bedwars.api.RoundStartEvent
@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead
This event will be executed when an arena is starting.
Constructor: RoundStartEvent(Arena arena)
Methods:
- Arena getArena()
de.marcely.bedwars.api.RoundEndEvent
This event will be executed when an arena is ending.
Constructor: RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)
Methods:
- List<Player> getWinners()
- Team getWinnerTeam()
- Arena getArena()
de.marcely.bedwars.api.BedBreakEvent
This event will be executed when a player is breaking the bed by a team.
Constructor: BedBreakEvent(Team team, Location loc, Player player)
Methods:
- void setSolution(BedBreakEventSolution solution)
- Team getTeam()
- Location getLocation()
- Player getPlayer()
- BedBreakEventSolution getSolution()
de.marcely.bedwars.api.ArenaStatusUpdateEvent
This event will be executed when an arena is changing his status.
Constructor: ArenaStatusUpdateEvent(Arena arena, ArenaStatus before, ArenaStatus status)
Methods:
- Arena getArena()
- ArenaStatus getStatusBefore()
- ArenaStatus getStatus()