Dev Events: Difference between revisions
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you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.<br /> | you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.<br /> | ||
Currently these MBedwars events exists:<br /> | Currently these MBedwars events exists:<br /> | ||
== PlayerJoinArenaEvent == | |||
''This event will be executed when a player is entering an arena.''<br /> | ''This event will be executed when a player is entering an arena.''<br /> | ||
<br /> | <br /> | ||
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* Arena getArena() | * Arena getArena() | ||
* boolean wasSuccessfull() | * boolean wasSuccessfull() | ||
== PlayerQuitArenaEvent == | |||
''This event will be executed when a player is leaving an arena.''<br /> | ''This event will be executed when a player is leaving an arena.''<br /> | ||
<br /> | <br /> | ||
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* Arena getArena() | * Arena getArena() | ||
* boolean wasSuccessfull() | * boolean wasSuccessfull() | ||
== PlayerJoinArenaSpectatorEvent == | |||
''This event will be executed when a player is entering an arena as a spectator.''<br /> | ''This event will be executed when a player is entering an arena as a spectator.''<br /> | ||
<br /> | <br /> | ||
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* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
== PlayerQuitArenaSpectatorEvent == | |||
''This event will be executed when a player is leaving an arena as a spectator.''<br /> | ''This event will be executed when a player is leaving an arena as a spectator.''<br /> | ||
<br /> | <br /> | ||
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* Player getPlayer() | * Player getPlayer() | ||
* Arena getArena() | * Arena getArena() | ||
== RoundStartEvent == | |||
<small>@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead</small><br /> | <small>@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead</small><br /> | ||
''This event will be executed when an arena is starting.''<br /> | ''This event will be executed when an arena is starting.''<br /> | ||
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* Arena getArena() | * Arena getArena() | ||
== RoundEndEvent == | |||
''This event will be executed when an arena is ending.''<br /> | ''This event will be executed when an arena is ending.''<br /> | ||
<br /> | <br /> | ||
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* Team getWinnerTeam() | * Team getWinnerTeam() | ||
* Arena getArena() | * Arena getArena() | ||
== BedPlaceEvent == | |||
''This event will be executed when a player changing the beds coordinates of a team.''<br /> | ''This event will be executed when a player changing the beds coordinates of a team.''<br /> | ||
<br /> | <br /> | ||
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* Location getLocation() | * Location getLocation() | ||
* boolean isCancelled() | * boolean isCancelled() | ||
== BedBreakEvent == | |||
''This event will be executed when a player is breaking the bed by a team.''<br /> | ''This event will be executed when a player is breaking the bed by a team.''<br /> | ||
<br /> | <br /> | ||
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* BedBreakEventSolution getSolution() | * BedBreakEventSolution getSolution() | ||
== ArenaStatusUpdateEvent == | |||
''This event will be executed when an arena is changing his status.''<br /> | ''This event will be executed when an arena is changing his status.''<br /> | ||
<br /> | <br /> |
Revision as of 20:08, 18 November 2016
As any other plugin this plugin also supports events.
You don't need to change much at your code,
you simply add a MBedwars event like the way you did with the Bukkit/Spigot events.
Currently these MBedwars events exists:
PlayerJoinArenaEvent
This event will be executed when a player is entering an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
PlayerQuitArenaEvent
This event will be executed when a player is leaving an arena.
Constructor: PlayerJoinArenaEvent(Player player, Arena arena, boolean success)
Methods:
- Player getPlayer()
- Arena getArena()
- boolean wasSuccessfull()
PlayerJoinArenaSpectatorEvent
This event will be executed when a player is entering an arena as a spectator.
Constructor: PlayerJoinArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
PlayerQuitArenaSpectatorEvent
This event will be executed when a player is leaving an arena as a spectator.
Constructor: PlayerQuitArenaSpectatorEvent(Player player, Arena arena)
Methods:
- Player getPlayer()
- Arena getArena()
RoundStartEvent
@Deprecated: Please use de.marcely.api.ArenaStatusUpdateEvent instead
This event will be executed when an arena is starting.
Constructor: RoundStartEvent(Arena arena)
Methods:
- Arena getArena()
RoundEndEvent
This event will be executed when an arena is ending.
Constructor: RoundEndEvent(List<Player> players, Arena arena, Team winnerteam)
Methods:
- List<Player> getWinners()
- Team getWinnerTeam()
- Arena getArena()
BedPlaceEvent
This event will be executed when a player changing the beds coordinates of a team.
Constructor: BedBreakEvent(Player player, Arena arena, Team team, Location loc)
Methods:
- void setCancelled(boolean bool)
- Player getWhoPlaced()
- Arena getArena()
- Team getTeam()
- Location getLocation()
- boolean isCancelled()
BedBreakEvent
This event will be executed when a player is breaking the bed by a team.
Constructor: BedBreakEvent(Player player, Arena arena, Team team, Location loc)
Methods:
- void setSolution(BedBreakEventSolution solution)
- Arena getArena()
- Team getTeam()
- Location getLocation()
- Player getPlayer()
- BedBreakEventSolution getSolution()
ArenaStatusUpdateEvent
This event will be executed when an arena is changing his status.
Constructor: ArenaStatusUpdateEvent(Arena arena, ArenaStatus before, ArenaStatus status)
Methods:
- Arena getArena()
- ArenaStatus getStatusBefore()
- ArenaStatus getStatus()